AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in Chile: Q4 2021
Discover the performance trends of the top 5 city building games on Android in Chile during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 city building games on the Android platform in Chile showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the gaming landscape.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES experienced fluctuations in its weekly downloads, starting at around 14.3K and dipping to approximately 6.2K before rising again to 9.7K by the end of December. The weekly revenue was relatively low, peaking at $15 in late September and seeing intermittent earnings throughout the quarter. Active users showed a decline from 18.2K at the start of the quarter to about 11.8K by the end of December.
My Town - Build a City Life by My Town Games Ltd saw a significant rise in weekly downloads mid-quarter, peaking at 5K in mid-December. The game’s weekly revenue was modest, reaching up to $30 in early November. Active users followed a similar trend, with a peak of approximately 5.7K in mid-December, highlighting a notable increase in engagement towards the end of the quarter.
The Simpsons™: Tapped Out from ELECTRONIC ARTS showed consistent performance with weekly downloads ranging between 1.5K to 3.3K. The game’s weekly revenue saw a significant spike in mid-November, hitting around $3.8K, while active users remained relatively stable, fluctuating between 20K and 25K throughout the quarter.
Life of King: Idle World Sim by PIXIO had a steady start in weekly downloads, peaking at approximately 2.2K in early November. Revenue trends were modest, with the highest weekly earnings at $45 in mid-October. The game’s active users peaked at around 2.6K in early November but tapered off to about 764 by the end of December.
Megapolis: City Building Sim from Social Quantum Ltd had stable weekly downloads, starting at around 1.3K and gradually decreasing to about 401 by the end of the quarter. Weekly revenue showed minor fluctuations, peaking at $111 in late September. Active users also declined from 1.5K to around 583 over the same period.
These trends underline the dynamic nature of user engagement and monetization in the city building game genre on the Android platform in Chile. For more detailed insights and data, visit Sensor Tower.